Game Archives | Page 2 of 28 | Be Korea-savvy

Archive by category Game

Hyundai Launches Mobility-themed Game on Online Platform Roblox

Hyundai Launches Mobility-themed Game on Online Platform Roblox

SEOUL, Jan. 15 (Korea Bizwire) — Hyundai Motor Co. said Monday it has launched a mobility-themed game on popular global online platform Roblox to showcase the company’s future vision to young gamers. Titled “Hyundai Future Adventure,” the game consists of six jump-action challenges themed around future mobility. Players take their journey exploring a future-themed park [...]

Game Management Committee Prepares to Monitor Loot Box Regulations Amidst Staffing Concerns

Game Management Committee Prepares to Monitor Loot Box Regulations Amidst Staffing Concerns

SEOUL, Jan. 11 (Korea Bizwire) – South Korea’s Game Rating and Administration Committee (GRAC) is gearing up for the implementation of mandatory loot box probability disclosure requirements set to begin this March. However, concerns have been raised about the committee’s capacity to conduct thorough investigations due to its plan to fill the 24-member monitoring team with [...]

League of Legends World Championship Finals in Seoul: T1 Triumphs in Spectacular Showdown, Setting Records and Cementing Esports Legacy

League of Legends World Championship Finals in Seoul: T1 Triumphs in Spectacular Showdown, Setting Records and Cementing Esports Legacy

SEOUL, Nov. 19 (Korea Bizwire) – The Gocheok Sky Dome in Seoul, South Korea, brimmed with excitement from early afternoon on November 19th for the culmination of the League of Legends World Championship, the globe’s premier esports event. The 18,000-seat arena filled rapidly, while Gwanghwamun Square in Seoul mirrored the fervor. Despite the biting winds, [...]

Reimagining Gaming: G-STAR Unveils Shift to Console Platforms and Subculture Games

Reimagining Gaming: G-STAR Unveils Shift to Console Platforms and Subculture Games

SEOUL, Nov. 14 (Korea Bizwire) – At the upcoming G-STAR, Korea’s prime gaming exhibition, the industry will unveil new titles focused on delivering inherent fun and leveraging intellectual property (IP). These submissions and booth plans highlight a forecast: console platforms and subculture games, specifically the Japanese anime-style, are set to become pivotal in 2024′s gaming landscape. [...]

Smilegate Hope Studio Launches Korea’s First Gamification Donation Platform

Smilegate Hope Studio Launches Korea’s First Gamification Donation Platform

SEOUL, Oct. 25 (Korea Bizwire) – Smilegate Hope Studio announced the launch of Korea’s first gamified donation platform, Hope Studio, on Tuesday. Hope Studio stands as an interactive platform that brings together partners, donors, and gamers in a collective effort to address societal challenges. This platform seamlessly merges the realms of donation and volunteer activities with [...]

LG Unveils Special LoL Edition Gaming Monitor Optimized for League of Legends

LG Unveils Special LoL Edition Gaming Monitor Optimized for League of Legends

SEOUL, Oct. 11 (Korea Bizwire) –LG Electronics introduced a special version of their LG UltraGear Gaming Monitor, known as the LoL Edition. This monitor is designed and optimized specifically for the popular online game “League of Legends” (LoL). League of Legends is the world’s most popular game, boasting 200 million monthly active users. It has [...]

S. Korean Gaming Industry’s Legal Battles: IP Disputes and Industry Impact

S. Korean Gaming Industry’s Legal Battles: IP Disputes and Industry Impact

SEOUL, Sept. 6 (Korea Bizwire) — Since the latter part of last year, South Korean gaming industry has encountered challenges, marked by a decline in performance resulting from the easing of social distancing measures and the increasing popularity of foreign games. This downturn has led to a flurry of legal battles centered on intellectual property [...]

Netmarble Axes ‘Monster Taming’ and More in Profit-Driven Overhaul

Netmarble Axes ‘Monster Taming’ and More in Profit-Driven Overhaul

SEOUL, Sept. 4 (Korea Bizwire) — Netmarble Corp. continues its “select and focus” program, actively discontinuing unprofitable existing game services. The South Korean game developer and publisher officially announced through its online cafe on Thursday that it will pull the plug on its mobile game ‘Monster Taming’ on Nov. 30, initiating the process of blocking [...]